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Description
Untold History of Japanese Game Developers: Gold (Paperback)This book reveals more secrets about the untold history of Japanese game developers than ever before, with 36 interviewees and exclusive archive photos. Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love de Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles. Foreword GAMESIDE
This book reveals more secrets about the untold history of Japanese game developers than ever before, with 36 interviewees and exclusive archive photos.Konami's secret games console, the origin of Game Arts and Quintet, unusual events at Telenet, stories on Falcom, politics behind Enix's game programming contests, a tour of the Love-de-Lic and WARP offices (with layout sketches). Every interviewee is asked about unreleased titles.Foreword GAMESIDE magazine's editor-in-chief, Yusaku Yamamoto.Hitoshi YONEDA: Japanese cover artist, Falcom, Sega, Phantasy Star II coverTatsuo NOMURA: Google engineer, 8-bit Maps, working with Square-Enix, Dragon QuestKatsutoshi EGUCHI: Life of Kenji Eno, Real Sound for Saturn, Bitmap Brothers, Gods and Xenon 2, CESA and ratings, Dreamcast creation, Michael Nyman, WARPToru HIDAKA: Enix programmer, lecturer, Kouichi Nakamura, PC-88 (code, graphics, music), converting Ultima, a changing industryRoy OZAKI & Kouichi YOTSUI: Mitchell Corp, Capcom (rare photos), Pang and Bubble Buster, Strider, Cannon Dancer, Gamshara, Puzz Loop and Zuma, Polarium, Suzuki Bakuhatsu, Namco's System 10 board, Nintendo, Data East, gangstersMasaaki KUKINO: Konami and SNK (office map), unreleased games, Haunted Castle (aka: Castlevania), Asterix, Crime Fighters, Silent Scope, King of FightersSuikoden Chapter: Yoshitaka Murayama, Harry Inaba, Jeremy Blaustein, Casey Loe, Konami's unreleased games console/handheld, difficulties of localisationRyukushi07: Visual novels, eroge, doujin, Comiket, Umineko, Higurashi When They Cry, Rose Gun Days, Key, Jun MaedaKotaro UCHIKOSHI: Visual novels, Pepsiman, Memories Off, Never 7, Ever 17, Remember 11, EVE, pressures of making erotic games, 999, Virtue's Last Reward, DanganronpaZUN: Touhou shooters, PC-98 versus Windows, office sketches, Taito, Bujingai, PS2 bench-marking, Comiket, doujin, indie, beerYoshiro KIMURA: Square Soft, Romancing SaGa, Rule of Rose, Chulip, Little King's Story, Love-de-Lic (office sketches), Moon, Lack of Love, Kenichi Nishi, Grasshopper, rare artKouji YOKOTA: Telenet, Falcom, Game Arts, Quintet (rare photos), Megami Tensei on FC and MSX, ActRaiser, Illusion of Gaia, Gaiares, Lunar: EB, Valis, history of Ys III, Masaki Hashimoto & Tomoyoshi Miyazaki, Granstream SagaJun Nagashima: Falcom (office sketch), creation of Popful Mail, Ys V on SFC, Studio AlexYuzo KOSHIRO: Falcom, Sega, Quintet, Ancient, sister joining industry, doujin, The Scheme, music column, studio tour, Joe Hisaishi, origin of Sonic on 8-bit systems, Bare Knuckle 4Masamoto MORITA: Sega (layout), arcade rivalry with consoles, end of Sega hardware, Die Hard ArcadeAkira TAKIGUCHI: ASCII, AX series, Game Arts, Taito deals, MSX prototype, Apple II in Japan, PC-6001, CBM PETMasakuni MITSUHASHI: ASCII, AX series, Game Arts, Silpheed on PC-88 and MCD, cut content, Lunar: EB debuggingKohei IKEDA: Game Arts co-founder (office maps), Thexder, new model of PC-88, shift to consolesHiroshi SUZUKI: First stealth game, deal with Taito, Lupin III, computersTomonori SUGIYAMA: Vanguard, Enix, unreleased Saturn hardware, Game Arts, Falcom, Lunar: SSS and EB for MCD and Saturn, GrandiaYutaka ISOKAWA: Namco's desire to launch a console, Enix, Vanguard, Catrap, NeGconYasuhito SAITO: dB-SOFT, Data West (maps), programming 177, Macadam Soft, Bounty Arms (PS1), Layla (FC), Rayxanber, Cross BlaimTakaki KOBAYASHI & Keite ABE: dB-SOFT, Agenda, SmileBoom, Riot City, Prince of Persia, SNKKeiji INAFUNE: Mega Man, Mighty No.9, Capcom, Comcept, Akira KitamuraStephen & William ROZNER: Mega Man 1 & 3 for DOS, Capcom USA, Street Fighter on C64, Mega Man X and Street Fighter II on PCMakoto GOTO: Shubibinman 2, Don Quixote (MEGA LD).Shipping Notes
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4.4 ★★★★★
Based on 28 reviews
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Product Reviews
★★★★★ 1
Good - for a few hours
Color: Blue, Color: Blue
Concept is fantastic. Dog loved it. Problem is that she figured out how to open it within two hours of play. The robot core, alas, did not survive. In the photo, you see a tooth went cleanly into the button and that was the end of the toy.
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Reviewed in the United States on May 17, 2026
★★★★★ 5
The most engaging interactive toy for my Border Collie
Color: Orange, Color: Orange
My Border Collie is not a big ball player. He prefers tug type games and actually gives me a look like, “Are you stupid? I’m not going to keep bringing that to you if all you’re going to do is throw it away again!” after about the third time I throw a ball for him to fetch. However, I can only play tug so often and I need him to be entertained and engaged as much as possible.
I got him a smaller, non-padded ball like this hoping he would like the interactive aspect of it. He did- he actually loved it! But it was loud, hard on his teeth, would come apart periodically, and he kept hitting the off button when playing with it. It drove me crazy. This one is so much better overall! The soft outer shell is not only easier on his teeth, but it is super resilient to biting and chewing. He actually likes to carry this thing around in his mouth while it’s bouncing and vibrating.
The three modes give great flexibility for different kinds of play. His favorite is the most active mode: the ball reacts to touch and practically bounces itself across the floor when he touches it with his paw or mouth. I will point out that in one of the modes, I thought the battery wasn’t charged or there was a motor issue because it’s very subdued movement; however, it’s just set up as a low-key option. Be sure to check out each mode to see which works best for your dog at different times.
I can’t say enough about this ball- I have been so pleasantly surprised by how much he loves it. The rechargeable feature is super convenient, it’s big enough to not get stuck under the couch, and it automatically shuts off based on whichever mode it’s set on. As the owner of a busy, super-smart dog who needs to be engaged in mental and physical activity, I think this all is worth every penny. In fact, I’m buying one for a friend who has a Border Collie pup with lots of energy to burn! I highly recommend this toy- it’s the most engaging toy I’ve found that Finn will play with on his own.
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Reviewed in the United States on April 13, 2026
★★★★★ 2
Not as Smart or Interactive as You Think it Will Be
Color: Blue
This is an honest review from a schnauzer owner who has has wanted this cheerble ball for their dog for more than one year. I finally bougI finally bought this toy and both me and my dog are disappointed. The settings are...i would say dog friendly as I'd assumed a dog ball would be. What I mean by that is, for example: the calm play setting is muuch too calm. Super light puffs of energy, like a battery is dying. And the playful setting is scary, alarmingly so. The intervals in between are too long. The ball does not bounce. So they just have settings all wrong. The size is good for a large dog only. Do not buy if you have a small to medium dog. I even think the material is okay. I've only had it for a few days so I can't even speak to how the material holds up. Really hoping to love this ball for my dog. It was not the distraction I was hoping it would be so I could work from home while my dog had fun. I'm hoping this can help someone else who's been pining over it. Essentially, it's a $35-$50 well made weighted ball that moves occasionally.
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Reviewed in the United States on May 9, 2026
★★★★★ 5
Great fun for our dogs!
Style: Original
My dogs can’t get enough of this very noisy ball. We have one outside and one in their playroom. It is very noisy. It is very hard. So, I’d say a room with fine furniture is not the place for it. Ours bang it around pretty good.
Our boxer did split one, biting it. But, she’s a serious chewer! Our other dog carries it around sometimes but hasn’t been able to damage it yet. So, I’d say for most chewers it’s going to last a long time.
It’s a great toy but in most households I’d say basement or outside. Again, it’s hard and did ding a few baseboards.
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Reviewed in the United States on March 27, 2026
★★★★★ 5
Superb!
Style: Original
My dog absolutely loves this ball. It's too big for him to fit all the way in his mouth, so it's held up pretty well and still makes the sounds.
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Reviewed in the United States on May 31, 2026