SKU: 89131312503

Risk Legacy

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Description

Risk LegacyThis description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description. Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice

This description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description.

Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs).

What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.

What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.

The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection.

The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country.

Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.

 

 

 

How will you shape your world?

In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don't forget past betrayals – and neither does the game.

Unlock new rules and watch events unfold as you play more games. No two games will EVER be the same.

Play your game. Write your history.

Contents: (no spoilers)

  • Rule Book
  • Sticker Sheet
    • 12 First-Game Coins
    • 5 Major Cities
    • 5 Fortifications
    • +1 and -1 Continent Marks
    • 4 Scar Removal Stickers
    • 35 Coins
    • 9 Minor Cities
  • Map Board
  • Resource / Event / Mission Board
  • 5 Faction Cards
  • Plastic Faction Units (5 Factions), each with:
    • 1 Headquarters "Star"
    • 18 Large 3-unit pieces
    • 36 Small 1-unit pieces
  • 16 Red Star Tokens
  • 17 Missile Tokens
  • 42 Territory Cards
  • 10 Coin Cards
  • 5 Faction Starting Power Cards
  • 3 Ammo Shortage Scar Cards
  • 3 Bunker Scar Cards
  • 4 Sealed Packs on box lid
  • 2 Sealed Pockets in insert
  • 1 Sealed Pack on box bottom
  • 3 Black Attack Dice
  • 2 Red Defense Dice
Shipping Notes
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Exchange/Return Notes
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SKU: 89131312503

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Dobelvr
Alexandria, US
★★★★★ 5
These are awesome and I couldn't play ball with my Dobermans without it!
Style: Sport, Size: 12in
I LOVE Chuckit ball launchers. We've been using for a around 17 years and we've only had to replace one. We have 2 active, energetic Dobermans and I throw like a girl and there is now way I can throw a ball very far. With the Chuckit, I can throw more than 80 feet! My dogs need a lot of exercise and using this ball thrower allows me to make that happen. Bonus is I dont have to pick up a snobbery ball :)
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Reviewed in the United States on April 13, 2026
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Eddie R.
Draper, US
★★★★★ 4
Not a long shot
Style: Sport, Size: 12in
This item is much smaller than I thought it would be . The ball is full sized . But the thrower is very small. Works okay. But does not throw the ball very far . It’s okay for me . My dogs are small. My yard is too . But , this is not going to throw balls really far . Like the long ones do Thsnks Eddie
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Reviewed in the United States on March 26, 2026
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Amazon Customer
Louisville, US
★★★★★ 5
Perfect addition
Style: Sport, Size: 12in
This is item that I needed but didnt know it. Its been great for saving my sholder anad my dog loved the longer chase to get the ball. Easy to use and lots of fun
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Reviewed in the United States on May 18, 2026
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Jaclyn P.
Cuba, US
★★★★★ 5
I would buy this twice!
Style: Sport, Size: 12in
This Chuckit! Dog Ball Launcher 12M Sport is the perfect product for the dog park! It makes games of fetch so much easier and more fun — the long handle gives great reach, so I can launch balls super far without even bending over, and our dog goes absolutely wild chasing them. It’s comfortable to hold, works smoothly with 2.5" dog balls, and really saves your arm and back if you’re doing a lot of throwing. The design is sturdy and reliable, so we can play for longer without worrying about it snapping or wearing out. If you spend time at the dog park or love playing fetch, this launcher turns a regular game into something even better — our pup gets twice the exercise and we get to enjoy every minute of playtime!
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Reviewed in the United States on March 1, 2026
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Amanda Burns
Louisville, US
★★★★★ 5
Caution can cause addiction
Style: Sport, Size: 12in
My dog has become addicted to tennis balls because of this! She sees the blue handle and she immediately loses her mind! I love it because I don't have to bend down as far to pick up the ball, which is amazing after 2 back surgeries.
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