SKU: 50056590490

Archmage

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Description

ArchmageA few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City. At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all powerful and cohesive force. That was, of course, before

A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City.

 

At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending.

 

The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets.

 

The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun...

 

Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.

 

When the time of reckoning comes, a new Archmage will rule.

 

Each turn is formed of two phases:

 

  1. The Journey: A Mage travels across the map (formed of hex tiles): discovering new locations; deploying followers to gather relics from Ruins, Libraries, Sacred Glades, and other locations sacred to each of the mythic races; and encountering and dealing with the followers of their opponents.
  2. Journey's End: A Mage will finish each Journey in a specific location where they can perform a specific action.
  • Ending a Journey on a Town will let the Mage call on their Followers to deliver the relics and resources they have gathered.
  • Ending in a Settlement (where the spurned descendants of the Mages fled after the Ending) will let a Mage recruit more Followers to their Order.
  • Ending with a Mythic Race will let the Mage train Followers as Apprentices specialising in the magic of that Mythic Race (at a cost of the Relics with which the magic must be weaved).
  • Ending in the Wilderness will let the Mage's followers take more physical control over the area.
  • Ending in the Mage's Tower (once it has been built), will let the Mage train and test their Apprentices. On the floor of the tower (player board) is a mandala in which the Apprentices stand. Moving apprentices on the mandala will change the sorts of spells the Order has access to. Testing apprentices sees one apprentice advance to a higher level and allows an Order to discover new spells and magics beyond what any of the Mythic Races could individually know, and to add to those magics to their spell library.

Spells provide Mages with a range of options for strategic and tactical play. Archmage has a modular spell system, with 18 spells included in the base game, and expansions planned to add more sets. Spells are used by expending a cost in Relics, the magical currency of the game that is unique to each mythic race.

 

The game is played over a number of turns, depending on the player count. After the last turn, the Mage with the most powerful Order of Mages, is declared the new Archmage and power is restored to the lands... until the next time!

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SKU: 50056590490

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Crash
Natrona Heights, US
★★★★★ 5
Liner Filled with Lots of Light
Color: 1a. Clear, Size: 72"W x 72"L (Pack of 1), Color: 1a. Clear, Size: 72"W x 72"L (Pack of 1)
Basic liner with the added magnets so you are not constantly having to put your curtain where it needs to go to prevent water from your shower escaping and ruining your floor. Does exactly as it is intended and is clear so light is allowed into your shower where you can finally see things and not have to guess. Packaged folded and neatly into a plastic and thick wrapper and all you need to do is open, unfold and install with ease. It fit perfectly into the hooks and the length and width of my shower as the description accurately states. When the time comes for that monthly cleaning, just un-attach and throw into your washing machine and then air-dry and it’s brand new once more.
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Reviewed in the United States on April 8, 2026
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CHRIS
Battle Creek, US
★★★★★ 4
Works great does the job
Color: 1a. Clear, Size: 72"W x 72"L (Pack of 1)
It does the job it little thin. It has small magnets on it as well
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Reviewed in the United States on May 27, 2026
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R. Martin
Pawtucket, US
★★★★★ 5
Easy to use. Stays sealed. Stays charged.
Size: 12 Combo Travel Size
I had previously bought packing bags in a store — the kind the you had to seal and then roll/squish the air out of one end of the bag. It really took 2 people to remove most of the air. I took them to Mexico, and they were just OK. I switched to these vacuum bags before our family ski trip. What a great purchase! This set includes multiple sizes, which worked well for both everyday clothes and bulkier cold-weather gear. They also fit well inside different size suitcases. One tip: Fill the bag, seal it shut, squish some air out, but then suck the final air out with the bag already inside your suitcase. You can "massage" the clothes and guide how the bag flattens out for a really efficient use of your suitcase space. The organization you can achieve is really impressive. The bag material and valve is tough enough to not allow any air leaks. The red "glides" they provide make sure the seal is solid and easy to achieve. And the system is simple enough that I suspect that elementary kids or people with lower dexterity could operate it (my teens certainly had no issues packing themselves). After returning home, I folded all the bag along their original fold lines, charged up the "sucky thing" (which still held 75% of it's charge after being used at least 20 times), and tucked it all neatly in our travel drawer, ready for our international trip next month. Great value. High quality. I'd even go so far as to say they're fun to use.
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Reviewed in the United States on February 27, 2026
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Gail
Alexandria, US
★★★★★ 5
Travel bags
Size: 12 Combo Travel Size
Perfect packing bags. I’m using them for a trip to Alaska. The pump works easily . I tested them out and the air retention is perfect.? They are not too thick and will not take up space. The material seems like it will hold up without ripping. I will be using them often. They come in different sizes which work perfectly with different items.
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Reviewed in the United States on May 24, 2026
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Eric Hansen
Los Angeles, US
★★★★★ 5
These are a travel must!
Size: 15 Combo Travel Size
We recently took a trip to Japan and South Korea with our 3 kids, and needed to bring all their clothes for 2 weeks, with as few suitcases as possible. These bags were a life saver! We were able to fit so much more stuff in our suitcases with these bags. I don’t know how we would have brought everything without them. We would have had to bring at least one, probably two suitcases more. Easy to use - the vacuum is compact so you can bring it with you, but super powerful and works quickly. Remember to charge it after you use it for when you pack back up. But, you can manually push out the air as well if you’re in a pinch.
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